Kaldheim quick draft guide5/10/2023 ![]() ![]() I've always liked the idea of Izzet in theory, yet always struggled when it came to actually brewing. If that doesn't work, focus on getting a few Quakebringers out, and then focus your efforts on protecting them while they chip away each turn. By the time you can afford something like Cyclone Summoner, you'll likely have enough on the board to completely overrun the opponent, and their defences will be utterly destroyed. Eventually you'll have enough to throw out your big boy Giants, further accelerating the draw while being a nice wall for your opponent to struggle with. You get Aegar out early, throw as many direct-damage spells as you can at creatures to trigger his draw, hopefully ensuring each term gives you a land drop. Keep smashing, burning, bolting and slinging at your enemy until they're dead, and keep your wall of Giants up to keep you going for as long as you need to. Avoid putting it on creatures you need to attack with, though, as the second they tap, they become vulnerable.Ĭontrary to the usual Izzet ideals of ingenuity, this is a big, dumb deck, all about big damage over fancy interactions. Put it in Aegar, and your draw engine will continue mostly unimpeded. Put a hexproof on a Quakebringer, and the chances of your opponent removing them to stop that constant two damage are massively reduced. It gives the equipped creature +0/+1, which is… fine… but it also gives them hexproof for as long as they're untapped. If you pay three generic and one blue extra, you can make a 4/4 Giant Wizard and attach it to it, otherwise it sits on your battlefield waiting to be equipped. Giant's Amulet is a one blue artifact equipment that.
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